Interactive Story Telling for Game Development
Order ID 53563633773 Type Essay Writer Level Masters Style APA Sources/References 4 Perfect Number of Pages to Order 5-10 Pages Description/Paper Instructions
A5: Creating a Game User Interface using a Short Story or Myth as the Basis for the Content
Question #1: 5 marks
Watch Sandbox vs Open-World Games
https://www.youtube.com/watch?v=LPbUveI7uDMAnd refer to the article in your readings, and also at:
https://levelskip.com/action-adventure/open-world-sandbox-games
What is the difference between open world, freeroaming, and sandbox games? (75-100 words)
Question #2: Game Interface Schematic/Marked out of 15
Objective:
This project is intended to start you thinking about your major project in this class and teach you how to generate ideas using CLOSAT and illustrating game mechanics, game balance and gameplay. You will design a user interface for a game based upon an existing short story or myth.
OVERVIEW OF CLOSAT: Game of CLOSAT
Journal observations, your bank of ideas from which to write, will become playing cards for an instant story-making game called “CLOSAT.” This story-making card game can also be used to generate game ideas.
To speed retrieval, tag each item in the margin with one or more of these CLOSAT categories:
- C = description of Characters who could be used in a story.
- L = interesting and visual Location.
- O= curious or evocative Object.
- S = loaded or revealing Situation.
- A = unusual or revealing Act.
- T = any Theme that intrigues you or that you see embodied in life.
CLOSAT Definitions and Examples:
C (character) is anyone whose appearance, mannerisms, occupation, or activities suggest potential for a character in a story.
L (location) is any place that suggests a setting for something to happen.
O (object) is any that is worth recording because it is eloquent of place, time, situation, or owners. Examples:
S (situation) is a conjunction of circumstances or a predicament that puts its characters under some special pressure.
A (act) is any human deed or action that seems freighted with meaning or potential.
T (theme) is the central or dominating idea, seldom stated directly, that underlies the subject of a story and that comments on it.
Please watch this video first: Why Every Writer Needs a CLOSAT – Writer Hack!
https://www.youtube.com/watch?v=IAmClJWgMXc 3:04
Assignment Overview:
This assignment will help prepare you for your major assignment as it will guide you on how to generate story ideas and develop narrative structure for a game pitch.
Example of Wireframes for Game: Shows where controls are located, characters, situation and user interface design and scores
Copyright of https://www.researchgate.net/figure/the-wireframe-of-the-game-GUI-left-and-the-game-GUI-right_fig9_268518074
Instructions: This is an individual assignment.
Find a dynamic short story, or myth, online. Choose the story carefully, as it should contain elements, which have the capability to be extended, or ‘repurposed’ into gameplay, and actively engage an audience.
Using CLOSAT, choose your game’s genre and define its subject, theme and story in relation to its gameplay and game mechanics.
Using Illustrator or Photoshop, design a schematic of a game user interface diagram, and add its outline to this page as an image. It doesn’t have to be fancy- it should just show the interface of your game to indicate its game structure. Describe the rules of the game as well, using the terms balance, mechanics, and gameplay, and its characters.
To help you design your gameplay, here is a list of activities in games. Games invariably involve activities in which the game player engages, usually for the purpose of entertainment, education or training.
Some examples are:
- Racing
- Shooting
- Commanding
- Building
- Collecting
- Trading
- Connecting
- Escaping
- Finding
- Hiding
- Solving puzzles
- Stunts
- Role Playing
- Learning/Education
Many games have multiple interrelated activities.
Gameplay is a commonly used term used to describe the interactive aspects of video game design. In recent times it has also come to be used in the context of more traditional games. An alternative name for gameplay that is finding favor with academics is game mechanics, although there are arguments that gameplay and game mechanics are different concepts.
Gameplay is what distinguishes a game from a non-interactive medium such as a book or film. Often the game designer seeks to provide challenges to a player through the design of game mechanics that it is hoped the player will find entertaining.
Key concepts in gameplay design are:
- An environment
- Objects within the environment that may change state
- Rules governing changes of state of objects, such as position, in response to the state of other objects and/or decisions made by the player
- The rewards and punishments given to the player as a result of changes to the state of the game FPs
Name:______________________________________________________
Add the text and title of your story here in your document:
Title:__________________________________________
URL:___________________________________________
Text of Story (cut and paste here for future reference):
Game Design Categories:
- Name of Game:
- Game Genre (i.e. Casual Game, MMO) :
- Game Application and Platform Delivery Method (Web, Smartphone, Console, Multiplatform):
- Story:
- Character(s):
- Location(s):
- Object(s):
- Situation(s):
- Act(s) or Level(s):
- Themes:
- Describe the game mechanics used in this game. What is the ultimate goal of the game?
- What are the rules of this game?
- Include a schematic of the game interface by inserting an .eps or jpeg image from Illustrator or Photoshop here. A schematic is a wireframe representation of the interface design to show the elements and placement of the controls of the game.
You can also include a screenshot of a drawing of this schematic. Be sure to include all the controls and feedback mechanisms in the schematic.
RUBRIC
QUALITY OF RESPONSE NO RESPONSE POOR / UNSATISFACTORY SATISFACTORY GOOD EXCELLENT Content (worth a maximum of 50% of the total points) Zero points: Student failed to submit the final paper. 20 points out of 50: The essay illustrates poor understanding of the relevant material by failing to address or incorrectly addressing the relevant content; failing to identify or inaccurately explaining/defining key concepts/ideas; ignoring or incorrectly explaining key points/claims and the reasoning behind them; and/or incorrectly or inappropriately using terminology; and elements of the response are lacking. 30 points out of 50: The essay illustrates a rudimentary understanding of the relevant material by mentioning but not full explaining the relevant content; identifying some of the key concepts/ideas though failing to fully or accurately explain many of them; using terminology, though sometimes inaccurately or inappropriately; and/or incorporating some key claims/points but failing to explain the reasoning behind them or doing so inaccurately. Elements of the required response may also be lacking. 40 points out of 50: The essay illustrates solid understanding of the relevant material by correctly addressing most of the relevant content; identifying and explaining most of the key concepts/ideas; using correct terminology; explaining the reasoning behind most of the key points/claims; and/or where necessary or useful, substantiating some points with accurate examples. The answer is complete. 50 points: The essay illustrates exemplary understanding of the relevant material by thoroughly and correctly addressing the relevant content; identifying and explaining all of the key concepts/ideas; using correct terminology explaining the reasoning behind key points/claims and substantiating, as necessary/useful, points with several accurate and illuminating examples. No aspects of the required answer are missing. Use of Sources (worth a maximum of 20% of the total points). Zero points: Student failed to include citations and/or references. Or the student failed to submit a final paper. 5 out 20 points: Sources are seldom cited to support statements and/or format of citations are not recognizable as APA 6th Edition format. There are major errors in the formation of the references and citations. And/or there is a major reliance on highly questionable. The Student fails to provide an adequate synthesis of research collected for the paper. 10 out 20 points: References to scholarly sources are occasionally given; many statements seem unsubstantiated. Frequent errors in APA 6th Edition format, leaving the reader confused about the source of the information. There are significant errors of the formation in the references and citations. And/or there is a significant use of highly questionable sources. 15 out 20 points: Credible Scholarly sources are used effectively support claims and are, for the most part, clear and fairly represented. APA 6th Edition is used with only a few minor errors. There are minor errors in reference and/or citations. And/or there is some use of questionable sources. 20 points: Credible scholarly sources are used to give compelling evidence to support claims and are clearly and fairly represented. APA 6th Edition format is used accurately and consistently. The student uses above the maximum required references in the development of the assignment. Grammar (worth maximum of 20% of total points) Zero points: Student failed to submit the final paper. 5 points out of 20: The paper does not communicate ideas/points clearly due to inappropriate use of terminology and vague language; thoughts and sentences are disjointed or incomprehensible; organization lacking; and/or numerous grammatical, spelling/punctuation errors 10 points out 20: The paper is often unclear and difficult to follow due to some inappropriate terminology and/or vague language; ideas may be fragmented, wandering and/or repetitive; poor organization; and/or some grammatical, spelling, punctuation errors 15 points out of 20: The paper is mostly clear as a result of appropriate use of terminology and minimal vagueness; no tangents and no repetition; fairly good organization; almost perfect grammar, spelling, punctuation, and word usage. 20 points: The paper is clear, concise, and a pleasure to read as a result of appropriate and precise use of terminology; total coherence of thoughts and presentation and logical organization; and the essay is error free. Structure of the Paper (worth 10% of total points) Zero points: Student failed to submit the final paper. 3 points out of 10: Student needs to develop better formatting skills. The paper omits significant structural elements required for and APA 6th edition paper. Formatting of the paper has major flaws. The paper does not conform to APA 6th edition requirements whatsoever. 5 points out of 10: Appearance of final paper demonstrates the student’s limited ability to format the paper. There are significant errors in formatting and/or the total omission of major components of an APA 6th edition paper. They can include the omission of the cover page, abstract, and page numbers. Additionally the page has major formatting issues with spacing or paragraph formation. Font size might not conform to size requirements. The student also significantly writes too large or too short of and paper 7 points out of 10: Research paper presents an above-average use of formatting skills. The paper has slight errors within the paper. This can include small errors or omissions with the cover page, abstract, page number, and headers. There could be also slight formatting issues with the document spacing or the font Additionally the paper might slightly exceed or undershoot the specific number of required written pages for the assignment. 10 points: Student provides a high-caliber, formatted paper. This includes an APA 6th edition cover page, abstract, page number, headers and is double spaced in 12’ Times Roman Font. Additionally, the paper conforms to the specific number of required written pages and neither goes over or under the specified length of the paper. GET THIS PROJECT NOW BY CLICKING ON THIS LINK TO PLACE THE ORDER
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